Documents

6502.org: 6502.org is a resource for people interested in building hardware or writing software for the 6502 microprocessor and its relatives.

A history of the microcomputer industry in 300 adverts

Archives if IT: In-depth experiences of the people who influenced the development of IT in the UK.

As We May Think: “Consider a future device … in which an individual stores all his books, records, and communications, and which is mechanized so that it may be consulted with exceeding speed and flexibility. It is an enlarged intimate supplement to his memory.” – Vannevar Bush

bitsavers.org: As of January, 2019 there are over 98500 files including over 4.7 million text pages in the archive.

Charles Babbage Institute: The Charles Babbage Institute (CBI) is an archives and research center dedicated to preserving the history of information technology and promoting and conducting research in the field.

Chronology of Personal Computers: This document is an attempt to bring various published sources together to present a timeline about Personal Computers.

Computers in Spaceflight: The NASA Experience: NASA never asked for anything that could not be done with the current technology. But in response, the computer industry sometimes pushed itself just a little in a number of areas. Just a little better software development practices made onboard software safe, just a little better networking made the Launch Processing System more efficient, just a little better operating system made mission control easier, just a little better chip makes image processing faster. NASA did not push the state of the art, but nudged it enough times to make a difference.

Doug's 1968 Demo - Doug Engelbart Institute: On December 9th, 1968 Doug Engelbart appeared on stage at the Fall Joint Computer Conference in San Francisco's Civic Auditorium to give his slated presentation, titled “A Research Center for Augmenting Human Intellect.” He and his team spent the next 90 minutes not only telling about their work, but demonstrating it live to a spellbound audience that filled the hall. Instead of standing at a podium, Doug was seated at a custom designed console, where he drove the presentation through their NLS computer residing 30 miles away in his research lab at Stanford Research Institute (SRI), onto a large projection screen overhead, flipping seamlessly between his presentation outline and live demo of features, while members of his research lab video teleconferenced in from SRI in shared screen mode to demonstrate more of the system. This seminal demonstration came to be known as “The Mother of All Demos.”

DVG - Il Dizionario dei VideoGiochi (ITA): Il Wiki più Completo della Rete sul Videogaming con 4.000 voci in italiano.

GUIdebook: Graphical User Interface gallery: This site is meant to be an online museum of graphical interfaces, especially those old, obscure and in desperate need of preservation.

Hackerando la Macchina Ridotta (ITA): HMR è un progetto di ricerca in storia dell’informatica. Studia e racconta le tecnologie degli strumenti per il calcolo: calcolatori e calcolatrici (e altro), italiani in particolare (ma non solo). Come particolarità di metodo, alla ricerca d’archivio, allo studio dei manufatti e alla raccolta di testimonianze, HMR aggiunge l’uso dell’informatica (di oggi) in più declinazioni: dal rigore con cui interpretare i fatti partendo dalla piena comprensione delle tecnologie, alla simulazione software per mostrare in funzione le macchine del passato, alla gestione della conoscenza per la catalogazione delle collezioni museali.

History of Computing Information: Information about the history of computing, assembled by Mike Muuss for your information and edification.

Home Computers Behind The Iron Curtain | Hackaday: I was born in 1973 in Czechoslovakia. It was a small country in the middle of Europe, unfortunately on the dark side of the Iron Curtain. We had never been a part of Soviet Union (as many think), but we were so-called “Soviet Satellite”, side by side with Poland, Hungary, and East Germany.

Homebrew Computer Club Newsletters

IBM Archives: The IBM Archives documents the evolution and accomplishments of one of the world's most influential technology companies.

IEEE-696 / S-100 Bus Documentation and Manuals Archive

Olivetti, storia di un’impresa (ITA): “Olivetti, storia di un’impresa“ è un sito dell’Associazione Archivio Storico Olivetti creato nel 2009 riprendendo con il supporto tecnico della società Localport una precedente iniziativa congiunta con Telecom Italia e Pirelli. Nel corso degli anni sono stati sviluppati oltre un centinaio di percorsi illustrati, dedicati alla straordinaria vicenda industriale olivettiana.

Preserving Computing’sPast: Restoration andSimulation: Restoration and simulation are two techniquesfor preserving computing systems of historicalinterest. In computer restoration, historical sys-tems are returned to working condition throughrepair of broken electrical and mechanical sub-systems, if necessary substituting current partsfor the original ones. In computer simulation,historical systems are re-created as softwareprograms on current computer systems. (Digital Technical Journal, Volume 8, Number 3, 1996)

Radio Shack Catalogs: Views on TRS-80 & Tandy Computer Catalogs.

S100 Computers: Welcome to the S100Computers.com home page. This web site is setup for people who are interested in vintage S-100 bus based computers. This site describes many of the computer boards made for those systems. It also describes new S-100 boards being made today for people that would like to learn, experiment, and use the bus for various uses. There is a core group of users that purchase these boards as bare boards and build functional circuits with them themselves.

Sci.Electronics.Repair FAQ: This site features Samuel M. Goldwasser's latest and greatest “Notes on the Troubleshooting and Repair of…” series of comprehensive repair guides for consumer electronics equipment and other household devices. There is also a great deal of other information of interest to the electronics hobbyist, experimenter, technician, engineer, and possibly even the dentist and poet. Included are the now quite comprehensive and massive “Sam's Laser FAQ”, many new schematics, and links to over 1,000 technology related sites. In addition, there are a variety of documents from other sources on electronics troubleshooting, repair, and other related topics.

STIM - MouseSite: Welcome to the MouseSite, a resource for exploring the history of human computer interaction beginning with the pioneering work of Douglas Engelbart and his colleagues at Stanford Research Institute in the 1960s.

The Analytical Engine: These pages are an on-line museum celebrating Babbage's Analytical Engine. Here you will find a collection of original historical documents tracing the evolution of the Engine from the original concept through concrete design, ending in disappointment when it became clear it would never be built. You'll see concepts used every day in the design and programming of modern computers described for the very first time, often in a manner more lucid than contemporary expositions. You'll get a sense of how mathematics, science, and technology felt in the nineteenth century, and for the elegant language used in discussing those disciplines, and thereby peek into the personalities of the first computer engineer and programmer our species managed to produce. If you are their intellectual heir, perhaps you'll see yourself and your own work through their Victorian eyes.

The Art of Unix Programming: This book has a lot of knowledge in it, but it is mainly about expertise. It is going to try to teach you the things about Unix development that Unix experts know, but aren't aware that they know. It is therefore less about technicalia and more about shared culture than most Unix books — both explicit and implicit culture, both conscious and unconscious traditions. It is not a ‘how-to’ book, it is a ‘why-to’ book.

The Cutting Room Floor: The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.

The Design of a Relay-Based Computer: This paper describes the design of a computer that I built out of relays. The computer, which was completed in 2005, is documented at http://www.cecs.pdx.edu/~harry/Relay which contains a number of photos and videos.

The Dot Eaters: From what started as a personal passion, The Dot Eaters has become today a trusted source of information about the history of video games. Many books on that topic have referenced The Dot Eaters in their research. Moreover, College and University faculty regularly check the website to look for relevant content. The Dot Eaters has an extensive section about the history of video games, called Bitstory, which is illustrated with many videos and images. It also has a blog called Updates, in which I write about how retro video games continue to resonate in the industry and with players today.

The Giant List of Classic Game Programmers: This is a Who's Who of classic game designers and programmers, where classic refers to pre-NES 8-bit systems: home computers (like the Atari 800 and Apple II), consoles (like the Atari 2600 and Intellivision), and arcade coin-ops. Games for later platforms are included to show the history of designers that started with 8-bit systems.

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